fuckin love stuff like this
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fuckin love stuff like this
big fan of this concept. all i can say is that i wish i could see a clock at all times, rather than the day just suddenly going past without knowing why.
the first movement type is definitely the most intuitive. you can dodge any of the attacks purely from reflexes. it feels the most FAIR when you get hit, i guess. i can't say the same for the alternative movement types, though. many of the attacks feel unfair with the ghost and dash abilities (especially the attacks that cover about half of the circle). the most simple solution, imo, would be to make the boss's attacks exactly the same every attempt? no randomness in the placement of the squares, etc. that way you can reliably learn through trial and error when to send the ghost ahead or how to conserve your dash charge. very cool concept overall, though!
didn't have any problems with the game itself. played just fine for me, no bugs. the atmosphere could be made scarier by dimming the lights and making the nurses more of a threat. maybe have the doors shut when they spot you, design the game more around avoiding them than just punching them and running away, etc. a little explanation about why everyone's doors are unlocked would be nice too. other than that, the dialogue and plot are great and the characters are very charming. i like that you can go back to the previous characters in every chapter to get new dialogue, even if you don't need to go to them.
smol mans
Female
Skeleton
Joined on 5/29/21